MASTER GAME DESIGN WITH UNREAL ENGINE – FROM CONCEPT TO PLAYABLE EXPERIENCE!

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MASTER GAME DESIGN WITH UNREAL ENGINE – FROM CONCEPT TO PLAYABLE EXPERIENCE!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COURSE OVERVIEW.

This program provides a comprehensive, hands-on introduction to game design using Unreal Engine, suitable for all skill levels. Aspiring game developers and artists will learn core game design principles, from concept to interactive gameplay, including crafting compelling mechanics, designing captivating levels, and implementing intuitive UIs. A key focus is mastering Unreal Engine, including Blueprint visual scripting, empowering designers to create interactive elements without coding.

 

Learning Language: choose to learn in Arabic or English
Learning type: Hybrid (Online live classes/Labs + Pre-recorded material)

Duration: 6 months

 

COURSE OVERVIEW.

This program provides a comprehensive, hands-on introduction to game design using Unreal Engine, suitable for all skill levels. Aspiring game developers and artists will learn core game design principles, from concept to interactive gameplay, including crafting compelling mechanics, designing captivating levels, and implementing intuitive UIs. A key focus is mastering Unreal Engine, including Blueprint visual scripting, empowering designers to create interactive elements without coding.

 

Learning Language: choose to learn in Arabic or English
Learning type: Hybrid (Online live classes/Labs + Pre-recorded material)

Duration: 6 months

 

PROGRAM CURRICULUM.

 

Module 1: Creative Design Module (3 Months)

The Creative Design module focuses on the art and theory of crafting compelling player experiences. Students will learn core game design principles, from concept and documentation to iterative development, exploring game mechanics, narrative, player psychology, and game loops. Level design skills will be developed, from greyboxing and layout to lighting and environment design within Unreal Engine, enabling the creation of immersive levels from concept to playable space.

The module also covers integrating visual and audio elements, including 3D models, animation, VFX, and SFX, to create rich game worlds. Finally, UX/UI design principles will be explored, emphasizing game theory, accessibility, and intuitive interface implementation within Unreal Engine to enhance player engagement.

Module 2: Interactivity (3 Months)

The Interactivity module focuses on the technical implementation of engaging gameplay. Learners will receive in-depth training on Unreal Engine's interface, features, and workflows, and be introduced to the Blueprint visual scripting system, enabling them to implement game mechanics, interactions, and logic without traditional coding. Building on this foundation, students will implement core gameplay elements, including player movement, character interactions, AI, and game logic, creating dynamic and responsive game worlds. The module culminates in hands-on project work, progressing to a capstone project where learners develop a polished game prototype.

Final Project:

You will have the opportunity to develop a self-chosen project, which will help you build your portfolio with guidance from the instructors through mentorship sessions. This project will provide you with real-world context, allowing you to learn how to address technical challenges and how to find solutions before entering the job market.
 
The detailed curriculum will be finalized and released soon!

PROGRAM CURRICULUM.

Module 1: Creative Design Module (3 Months)

The Creative Design module focuses on the art and theory of crafting compelling player experiences. Students will learn core game design principles, from concept and documentation to iterative development, exploring game mechanics, narrative, player psychology, and game loops. Level design skills will be developed, from greyboxing and layout to lighting and environment design within Unreal Engine, enabling the creation of immersive levels from concept to playable space.

The module also covers integrating visual and audio elements, including 3D models, animation, VFX, and SFX, to create rich game worlds. Finally, UX/UI design principles will be explored, emphasizing game theory, accessibility, and intuitive interface implementation within Unreal Engine to enhance player engagement.

Module 2: Interactivity (3 Months)

The Interactivity module focuses on the technical implementation of engaging gameplay. Learners will receive in-depth training on Unreal Engine's interface, features, and workflows, and be introduced to the Blueprint visual scripting system, enabling them to implement game mechanics, interactions, and logic without traditional coding. Building on this foundation, students will implement core gameplay elements, including player movement, character interactions, AI, and game logic, creating dynamic and responsive game worlds. The module culminates in hands-on project work, progressing to a capstone project where learners develop a polished game prototype.

Final Project:

You will have the opportunity to develop a self-chosen project, which will help you build your portfolio with guidance from the instructors through mentorship sessions. This project will provide you with real-world context, allowing you to learn how to address technical challenges and how to find solutions before entering the job market.
 
The detailed curriculum will be finalized and released soon!

 

 

 

 

 

 

 

 

 

 

 

 

 

LEARN METHOD.

NOETA's holistic education fosters deep understanding and practical skills through a unique learning cycle integrating theory, demos, and hands-on projects, delivered via a flexible hybrid model.

This comprehensive learning cycle is powered by our Hybrid Learning Model, which combines the best of both worlds:

Live Instruction: Engage in real-time interactions with instructors, receive immediate feedback, and participate in dynamic discussions. 

Live Lab Sessions: Get direct support and project corrections from instructors during dedicated lab sessions. 

Pre-recorded Materials: Access flexible, self-paced learning resources that complement live instruction. Review concepts, revisit demonstrations, and learn at your own speed, maximizing your learning potential.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LEARN METHOD.

NOETA's holistic education fosters deep understanding and practical skills through a unique learning cycle integrating theory, demos, and hands-on projects, delivered via a flexible hybrid model.

This comprehensive learning cycle is powered by our Hybrid Learning Model, which combines the best of both worlds:

Live Instruction: Engage in real-time interactions with instructors, receive immediate feedback, and participate in dynamic discussions. 

Live Lab Sessions: Get direct support and project corrections from instructors during dedicated lab sessions. 

Pre-recorded Materials: Access flexible, self-paced learning resources that complement live instruction. Review concepts, revisit demonstrations, and learn at your own speed, maximizing your learning potential.

ENROLLMENT FOR THE PROGRAM OPENS ON JUNE!

JOIN THE WAITLIST FOR THE GAME DESIGN IN UE JUNE SESSION

Fill out the form below to be first to know when the next round of enrollment opens.

ENROLLMENT FOR THE PROGRAM OPENS ON JUNE!

JOIN THE WAITLIST FOR THE GAME DESIGN IN UE JUNE SESSION

Fill out the form below to be first to know when the next round of enrollment opens.

MEET YOUR INSTRUCTOR

 

MAHMOUD ALKAWADRI

Founder of NOETA Academy, Mahmoud Alkawadri is a multilingual CGI/Realtime Artist, Architect, and Educator with 19+ years of experience across VFX, gaming, animation, and architectural visualization.

Trained in architecture (Damascus University, TU Berlin) and digital art (Arena Animation), he honed his VFX skills through a two-year mentorship with Emmy-winning artist Allan McKay. Mahmoud teaches 3D real-time, Unreal Engine, and AI. An Unreal Engine Authorized Instructor and curriculum designer, he also partners with Epic Games, Incas Training, and Vertex School, teaching animation, virtual production, game development, and archviz. He has provided professional training at Wave Academy, Indisoft, and Deutsche Welle.

MEET YOUR INSTRUCTOR

 

MAHMOUD ALKAWADRI

Founder of NOETA Academy, Mahmoud Alkawadri is a multilingual CGI/Realtime Artist, Architect, and Educator with 19+ years of experience across VFX, gaming, animation, and architectural visualization.

Trained in architecture (Damascus University, TU Berlin) and digital art (Arena Animation), he honed his VFX skills through a two-year mentorship with Emmy-winning artist Allan McKay. Mahmoud teaches 3D real-time, Unreal Engine, and AI. An Unreal Engine Authorized Instructor and curriculum designer, he also partners with Epic Games, Incas Training, and Vertex School, teaching animation, virtual production, game development, and archviz. He has provided professional training at Wave Academy, Indisoft, and Deutsche Welle.

FAQ

FAQ